Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Hassie Jephcots is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Hassie Jephcots's time in the scouts. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
Good fortune |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Hassie Jephcots's Contacts or Allies betrays Hassie Jephcots, ending Hassie Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |