Initiate Hazle Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 41 F 4 (-1) 4 (-1) 4 (-1) 6 (0) 8 (0) 8 (0)444688
Extravagant
 
Skills
Animals 0
Astrogation 1
Athletics 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Persuade 1
Profession (Sports) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scout Courier Scout12
Scout Surveyor Scout11
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Scout (Courier).
2 25 Gained a contact.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Courier).
3 28 Spend several years jumping from world to world in Hazle Dickman's scout ship.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Surveyor) with previous rank.
4 34 Psychologically damaged by Hazle Dickman's time in the scouts.
5 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 35 Hazle Dickman is sent to a new community or parish to preach The Word among the poor.
5 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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