Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Hazle Godkim's actions. Hazle Godkim actions lead to an honorabe discharge. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Hazle Godkim's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Hazle Godkim into bankruptcy. Hazle Godkim salvages what Hazle Godkim can. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |