Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Herminia Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Herminia Green befriend a superior in the corporation or the colony. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
32 |
Herminia Green learn something Herminia Green should not have – a corporate secret, a political scandal – which Herminia Green can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Herminia Green's business expands, Herminia Green's corporation grows, or the colony thrives. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Herminia Green befriend a superior in the corporation or the colony. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |