Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Herminia Hunt's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Herminia Hunt's trade routes and contacts, forcing Herminia Hunt to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Citizen (Colonist). |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Betrayed by a friend. One of Herminia Hunt's Contacts or Allies betrays Herminia Hunt, ending Herminia Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |