Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Hilma Ray do not know what happened to Hilma Ray. There is a gap in Hilma Ray's memory. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Hilma Ray and several others are captured and mistreated by the enemy. Gain Hilma Ray's jailer as an Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
A good deal ensures Hilma Ray is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
34 |
Become deeply involved in politics on Hilma Ray's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
36 |
Continued as Noble (Dilettante). |
6 |
40 |
time as a ruler or playboy gives Hilma Ray a wide range of experiences. |