Hope Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 41 F 4 (-1) 3 (-1) 1 (-2) 10 (1) 7 (0) 3 (-1)431A73
Scary
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Art (Performing/Instrument) 1
Astrogation 0
Broker 0
Carouse 0
Engineer (Power) 1
Gambler 1
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Wanderer 01
Merchant Merchant Marine 4th Officer23
Scout Explorer 01
Entertainer Artist 11
 
Name Type Affinity Enmity Power Influence Species
Wash Baldry Rival 2 1 6 1 Solomani, Imperium (M/60)
Relationship altered.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 19 Failed to qualify for Ground Assault (Marine).
2 19 Switched to Drifter (Wanderer).
2 21 Hope Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 25 Continued as Merchant (Merchant Marine).
4 28 Risk Hope Keiler's fortune on a possibility lucrative deal and win.
5 29 Continued as Merchant (Merchant Marine).
5 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 33 Voluntarily left Merchant Marine
6 33 Became a Scout (Explorer).
6 34 Psychologically damaged by Hope Keiler's time in the scouts.
7 34 Became a Entertainer (Artist).
7 36 One of Hope Keiler's pieces of art is stolen, and the investigation brings Hope Keiler into the criminal underworld.
7 38 Promoted to Entertainer (Artist) rank 1.
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