Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Iola Hoffman to flee and vows to hunt Iola Hoffman down. Gain an Enemy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Accused of a crime |
3 |
27 |
Graduated with honors. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
31 |
Make an unexpected connection outside Iola Hoffman's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Risk Iola Hoffman's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Iola Hoffman's trade routes and contacts, forcing Iola Hoffman to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |