Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Irene Henry easily defeat. |
1 |
22 |
Gain Enemy if Irene Henry don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find an Alien Artifact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
During a battle, defeat or victory depends on Irene Henry's actions. The ship suffers severe damage and Irene Henry is blamed for the disaster. Irene Henry is court - martialled and discharged. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Make an unexpected connection outside Irene Henry's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Forced to muster out. |