Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Irma Montgomery botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Irma Montgomery's time in the scouts. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Irma Montgomery refused an offer of inducements to betray Irma Montgomery's faith. Gain 1 enemies. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
One of Irma Montgomery's pieces of art is stolen, and the investigation brings Irma Montgomery into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Artist) rank 1. |
5 |
31 |
Voluntarily left Artist |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Survived a risky adventure but gained nothing. |