Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Political upheaval strikes Jackie Mar's homeworld, and Jackie Mar is caught up in the revolution. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Jackie Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Psychologically damaged by Jackie Mar's time in the scouts. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Flight (Navy). |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
38 |
Advanced training in a specialist field. |