Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
James Duffey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
James Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Became a Prisoner (Thug). |
6 |
39 |
Vocational Training. |
6 |
41 |
Promoted to Prisoner (Thug) rank 1. |
6 |
41 |
Paroled from prison. |