Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures James Whitlock is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
An expedition or voyage goes wrong, leaving James Whitlock stranded in the wilderness. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, James Whitlock botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Psychologically damaged by James Whitlock's time in the scouts. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
James Whitlock's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Whitlock fail to help. Gain an Enemy. |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |