Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Jesse Reed's work ends up coming home with Jesse Reed, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Jesse Reed's Contacts or Allies betrays Jesse Reed, ending Jesse Reed's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Switched to Scout (Courier) with previous rank. |
4 |
26 |
Spend several years jumping from world to world in Jesse Reed's scout ship. |
4 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Courier). |
5 |
30 |
Serve as the courier for an important message from the Imperium. |
6 |
32 |
Continued as Scout (Courier). |
6 |
36 |
When dealing with an alien race, Jesse Reed have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
36 |
Forced to muster out. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Jesse Reed's Contacts or Allies betrays Jesse Reed, ending Jesse Reed's career. That Contact or Ally becomes a Rival or Enemy. |