Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Jessie Greerson's Contacts or Allies betrays Jessie Greerson, ending Jessie Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
28 |
Jessie Greerson manipulate and charm Jessie Greerson's way through high society. Gain a Rival and an Ally. |
3 |
28 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
28 |
Voluntarily left Administrator |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Gain Enemy if Jessie Greerson don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Jessie Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |