Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Jessie Sapping is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
30 |
Became a Scout (Courier). |
6 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
34 |
Continued as Scout (Courier). |
7 |
37 |
Jessie Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Sapping fail to help. Gain an Enemy. |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |