Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
22 |
Jimmie Reid's vessel participates in a notable engagement. |
1 |
22 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Soulhunter (Commando) with previous rank. |
2 |
23 |
During a battle, defeat or victory depends on Jimmie Reid's actions. Jimmie Reid's efforts ensure Jimmie Reid is honourably discharged. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
A revolution, attack or other unusual event throws Jimmie Reid's life into chaos, forcing Jimmie Reid to leave the planet. |
4 |
24 |
Failed to qualify for Thief (Rogue). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
31 |
Win a prestigious prize. |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
35 |
One of Jimmie Reid's pieces of art is stolen, and the investigation brings Jimmie Reid into the criminal underworld. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
41 |
Study Art (Performing/Performer) as a hobby. |
8 |
41 |
Dropped out of the merchant academy. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |