Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Jo Howell is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Jo Howell's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Jo Howell's trade routes and contacts, forcing Jo Howell to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Navy (Flight). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Flight). |
5 |
36 |
Jo Howell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Flight). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
41 |
Forced to muster out. |