Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
21 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A job goes wrong, forcing Joan Baker to flee off-planet. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Joan Baker's work ends up coming home with Joan Baker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Opponents of Joan Baker's belief system ambush Joan Baker. |
5 |
31 |
Scarred. Owe 5,000 for medical bills. |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Returned to Believer (Missionary/Humanitarian). |
7 |
37 |
Joan Baker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Became a Merchant (Broker). |
8 |
41 |
Embroiled in legal trouble. |
8 |
41 |
Promoted to Merchant (Broker) rank 1. |