Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Joe Elliott's Contacts or Allies betrays Joe Elliott, ending Joe Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Joe Elliott have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Joe Elliott survey an alien world. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Joe Elliott discover a world, item or information of worth to the Imperium. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |