Senior Crewman John Dwyer  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 41 F 11 (1) 9 (1) 7 (0) 5 (-1) 7 (0) 1 (-2)B97571
Worldly
 
Skills
Admin 0
Broker 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Mechanic 1
Persuade 0
Profession (Worker/Religion) 1
Science (Life Sciences) 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker03
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Lala Lamb Rival 1 2 1 0 Dynchia, Imperium (F/26)
Ken Ornery Contact 1 0 2 3 Azhanti (M/16)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 John Dwyer faith is shaken.
2 22 Continued as Believer (Missionary/Humanitarian).
2 24 John Dwyer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Continued as Believer (Missionary/Humanitarian).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Forced to muster out.
4 30 Failed to qualify for Physician (Scholar).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Risk John Dwyer's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 Make an unexpected connection outside John Dwyer's normal circles. Gain a Contact.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙