Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Find Ancient Technology. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Flight (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Johnnie Dickman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Became a Merchant (Merchant Marine). |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Johnnie Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Forced to muster out. |