Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
During a battle, defeat or victory depends on Josephine Fitget's actions. Josephine Fitget actions lead to an honorabe discharge. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Josephine Fitget don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Josephine Fitget's Contacts or Allies betrays Josephine Fitget, ending Josephine Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Josephine Fitget's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |