Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of Josie Newman's Contacts or Allies betrays Josie Newman, ending Josie Newman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Given advanced training in a specialist field |
4 |
29 |
Voluntarily left Broker |
4 |
29 |
Became a Scout (Courier). |
4 |
30 |
Psychologically damaged by Josie Newman's time in the scouts. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Promoted to Entertainer (Artist) rank 1. |
6 |
34 |
Voluntarily left Artist |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |