Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Kitty Banks's ship is damaged, and Kitty Banks have to hitch-hike Kitty Banks's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
33 |
Involved in the planning of an impressive heist. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
34 |
Kitty Banks spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
40 |
A police detective or rival criminal forces Kitty Banks to flee and vows to hunt Kitty Banks down. Gain an Enemy. |