Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Lassie Pearson easily defeat. |
1 |
20 |
Gain Enemy if Lassie Pearson don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Lassie Pearson's work ends up coming home with Lassie Pearson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Contact with Government. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Lassie Pearson's Contacts or Allies betrays Lassie Pearson, ending Lassie Pearson's career. That Contact or Ally becomes a Rival or Enemy. |