Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was sent to prison. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Became a Prisoner (Inmate). |
3 |
28 |
Hire a new lawyer. |
3 |
29 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
29 |
Paroled from prison. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Lea Habborlain's Contacts or Allies betrays Lea Habborlain, ending Lea Habborlain's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
33 |
Moved to a new world. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |