Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Befriended by a senior agent. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside Lenna Ford's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Lenna Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |