Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
A police detective or rival criminal forces Lennie Scenay to flee and vows to hunt Lennie Scenay down. Gain an Enemy. |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Moved to a new world. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A series of bad deals and decisions force Lennie Scenay into bankruptcy. Lennie Scenay salvages what Lennie Scenay can. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Graduated. |