Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Criticised a questionable political leader on Lenore May's homeworld, causing his downfall. Gain an Enemy |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A police detective or rival criminal forces Lenore May to flee and vows to hunt Lenore May down. Gain an Enemy. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Became a Scholar (Scientist). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |