Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
28 |
Became a Rogue (Thief). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Continued as Rogue (Thief). |
6 |
36 |
Involved in a gambling ring. |
6 |
36 |
Promoted to Rogue (Thief) rank 1. |
7 |
36 |
Continued as Rogue (Thief). |
7 |
38 |
Arrested and charged. |
7 |
38 |
Successfully defended self. |
7 |
40 |
Promoted to Rogue (Thief) rank 2. |