Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Letha Cameron is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Letha Cameron's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
When dealing with an alien race, Letha Cameron have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Returned to Entertainer (Artist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Letha Cameron far from home. |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |