Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A sudden war destroys Lettie Cook's trade routes and contacts, forcing Lettie Cook to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Courier (Scout). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Navy (Engineer/Gunner). |
6 |
34 |
Lettie Cook is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Lettie Cook as an Enemy. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Lettie Cook accepted an offer of inducements to betray Lettie Cook's faith. Gain 250,000 in cash. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |