Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Lettie Horgan's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Lettie Horgan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Entered University. |
3 |
26 |
Suffered a deep tragedy. |
3 |
29 |
Dropped out of university. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Severely injured. Owe 2,500 for medical bills. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Lettie Horgan's work ends up coming home with Lettie Horgan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |