Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Libbie Beale's ship is damaged, and Libbie Beale have to hitch-hike Libbie Beale's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Libbie Beale's job. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
A good deal ensures Libbie Beale is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Severely injured. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Switched to Drifter (Barbarian). |