Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Linnie McRae easily defeat. |
2 |
25 |
Gain Enemy if Linnie McRae don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Linnie McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
30 |
Vessel participates in a notable military engagement. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Severely injured. Fully recovered. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Merchant (Broker). |
8 |
39 |
Make an unexpected connection outside Linnie McRae's normal circles. Gain a Contact. |
8 |
41 |
Promoted to Merchant (Broker) rank 1. |