Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Rogue (Thief). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
25 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Opponents of Lizzie Clubb's belief system ambush Lizzie Clubb. |
4 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Lizzie Clubb's Contacts or Allies betrays Lizzie Clubb, ending Lizzie Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Returned to Believer (Holy Warrior). |
6 |
34 |
Lizzie Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
38 |
Lizzie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |