Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lonie Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Lonie Gregory's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
31 |
Attempted a risky adventure and was injured. |
5 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Lonie Gregory's Contacts or Allies betrays Lonie Gregory, ending Lonie Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Failed to qualify for Journalist (Entertainer). |
7 |
35 |
Switched to Drifter (Scavenger). |