Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Luisa Fabble is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Luisa Fabble don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Criticised a questionable political leader on Luisa Fabble's homeworld, causing his downfall. Gain an Enemy |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
41 |
Gained a contact. |
6 |
41 |
Promoted to Entertainer (Artist) rank 2. |