Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Betrayed by a friend. One of Luisa Farrell's Contacts or Allies betrays Luisa Farrell, ending Luisa Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Luisa Farrell out of business. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
33 |
Use Luisa Farrell's psionic powers in an unethical fashion. Gain an enemy. |
6 |
35 |
Continued as Psion (Wild Talent). |
6 |
39 |
Psionic strength increases. |