Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Lutie Toll into bankruptcy. Lutie Toll salvages what Lutie Toll can. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Lutie Toll's work ends up coming home with Lutie Toll, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Returned to Merchant (Free Trader). |
5 |
38 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |