Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
A mission goes wrong and Lutie Wright is stranded behind enemy lines. Ejected from the service. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Contact with Government. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lutie Wright do not know what happened to Lutie Wright. There is a gap in Lutie Wright's memory. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Lutie Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |