Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Madge Jemmy far from home. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Madge Jemmy easily defeat. |
2 |
25 |
Gain Enemy if Madge Jemmy don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Madge Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Refuse to abuse Madge Jemmy's position for profit. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Madge Jemmy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
37 |
Continued as Navy (Flight). |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
41 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |