Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Madison George's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Madison George into bankruptcy. Madison George salvages what Madison George can. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
A police detective or rival criminal forces Madison George to flee and vows to hunt Madison George down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Given specialist training in vehicles. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Arrested |
6 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
36 |
Became a Prisoner (Thug). |
7 |
39 |
Scarred. Owe 5,000 for medical bills. |