Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Malissa Knight retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Opponents of Malissa Knight's belief system ambush Malissa Knight. |
4 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
32 |
Malissa Knight is rewarded for Malissa Knight's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was sent to prison. |