Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Malvina Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Malvina Bowman have no idea what happened to Malvina Bowman – they found Malvina Bowman's ship drifting on the fringes of friendly space. |
4 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Graduated with honors. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
A sudden war destroys Malvina Bowman's trade routes and contacts, forcing Malvina Bowman to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
36 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Moved to a new world. |
7 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |