Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Surrounded and outnumbered by the enemy, Mammie Lord hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Injured. Fully recovered. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Moved to a new world. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Mammie Lord spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Voluntarily left Thief |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
33 |
Mammie Lord went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Mammie Lord's work ends up coming home with Mammie Lord, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Mammie Lord's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |