Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Study Gunner (Turret) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Mammie Remmington's business expands, Mammie Remmington's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Mammie Remmington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |