Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Manuela Carroll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Manuela Carroll fail to help. Gain an Enemy. |
1 |
21 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Manuela Carroll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Manuela Carroll fail to help. Gain an Enemy. |
2 |
23 |
Manuela Carroll's ship is damaged, and Manuela Carroll have to hitch-hike Manuela Carroll's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Manuela Carroll into bankruptcy. Manuela Carroll salvages what Manuela Carroll can. |