Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Marjory Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Marjory Keiler is blamed for an accident that causes the death of several crew members. Marjory Keiler's guilt drives Marjory Keiler to excel. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Marjory Keiler went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Marjory Keiler's work ends up coming home with Marjory Keiler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Marjory Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |